Projects
Harry Potter: Hogwarts Mystery
Working as part of the Jam City San Francisco remote office I am currently serving as an Associate Game Design on the Harry Potter: Hogwarts Mystery team. In this role I am responsible for the interpretation of narrative into playable game scenes.
Camera Shy
Camera Shy was my final project during my time in the Champlain College Game Studio. On this 13 person team I served as the lead level designer and worked closely with both the design and art team to produce the final game environments.
Sigiriya
Sigiriya is an interaction driven narrative game in which the player takes the role of the architect of Sigiriya palace in 5th century Sri Lanka. The project ran in full production during the 2019 summer season. Though it was not funded past this development period, it was the first major project of the Burlington, Vermont non-profit Rad Magpie.
Querent
Querent is a story-centric RPG system that uses Tarot cards and spreads to generate character, map, and story elements. Following a successful Kickstarter campaign Fat Bird Studios released the Cartomancer’s tome in July of 2019.